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Showing content with the highest reputation on 05/02/2018 in all areas

  1. 1 point
    It all boils down to game design. Games like WoW lead people around on rails. You don't need to travel to the dungeon, you just queue up. You don't need to know the mechanics of a boss fight, you just use DBM and follow the flashing prompts on your screen. You don't need to explore, you just follow the magical waypoint. Overall, I agree with you that the average player appears to be less likely to understand the ropes of their character. When players aren't properly motivated to strive for excellence, they settle for mediocrity. Games needs to be challenging and mistakes need to be punished. Playing at a high level needs to be recognized ... not with an achievement, but with good game design that allows exceptional players to feel like their effort actually amounts to something. If you can half-ass your way through the entire game then what's the point of putting your best foot forward?
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